More Crops Mod: Farming Guide
Learn how the Noble Fates more crops mod adds apples, potatoes, goblin fruit, hay, seeds, and new drinks, plus farming levels and install tips.
If you have ever watched your ranchers chase dense grass for straw while your nobles eat the same plain meals, the Noble Fates more crops mod is the kind of upgrade that changes daily colony life. This Noble Fates more crops mod—often shortened to K Farming—adds four crops, a seed-making station, new winery drinks, and decor that makes farms feel less like a chore. More importantly, it gives you a year-round hay plan and winter food options, which matters when animals and nobles both depend on a stable harvest.
What the Noble Fates More Crops Mod Adds
The Noble Fates more crops mod expands farming in several directions at once. You get apple trees, goblin fruit, potatoes, and hay as new crops, plus a Farming Station for seed production. The winery gains cider, vodka, and grog recipes, and the mod adds food and drink decor such as apple pie displays and alcohol cabinets.
| Feature | What it adds | Why it matters |
|---|---|---|
| Four new crops | Apples, goblin fruit, potatoes, hay | More food, winter supplies, and animal feed |
| Farming Station | Converts surplus crops into seeds | Reduces seed shortages and replanting delays |
| Winery recipes | Cider, vodka, grog | New tavern drinks and decorative bottles |
| Food decor | Apple pie and drink displays | Themed kitchens, taverns, and noble rooms |
| Alcohol cabinets | Placeable drink storage/display decor | Useful for roleplay-heavy builds |
One important detail: the pie and drink items are decor pieces, not edible meals. You must produce them first—apple pie at a stove, drinks at a winery—and then place or build the decorative version. Plan a small production corner before you start decorating.
New Crops and Growing Seasons
With the Noble Fates more crops mod, season planning becomes much more interesting. Hay is the standout for animal keepers because it gives a farmable straw source instead of relying only on dense grass. Goblin fruit is a winter crop with a strong cold-season growth rate. Potatoes are slow but steady across the year, and apples are a long-term orchard investment.
| Crop | Best use | Season strengths | Season limits | Notes |
|---|---|---|---|---|
| Apple | Pies, cider, apple seeds | Three-season growth window | Slow to mature | 10-year maturation and 40-year lifetime |
| Goblin fruit | Winter food, grog | 150 growth rate in winter; fall through spring | Does not grow in summer | Requires Farming 9 |
| Potato | Food, vodka, seeds | Year-round growth; 10 growth rate in winter | Slow in winter; best in summer | Earlier requirement than hay or goblin fruit |
| Hay | Animal feed and straw | Spring 150; summer 110 | Winter 10–20 growth rate | Requires Farming 8 |
Use these crops as a rotation, not a single-crop monopoly. Hay in spring builds a straw buffer before animals multiply. Goblin fruit planted before winter keeps food and grog production alive when other fields slow down. Potatoes fill gaps year-round, especially when you want vodka later. Apples should go in early if you can afford the wait, because mature trees are a long-term source of pies and cider.
Practical planting tips
- Build a hay stock before you expand ranching. Spring is the strongest hay window, and winter production is too slow to carry a large herd alone.
- Plant goblin fruit before winter, not during summer. It performs at 150 growth rate in winter and grows from fall through spring.
- Treat potatoes as a slow background crop. Their winter growth rate is only 10, so do not depend on them as your only winter food.
- Start apple orchards early. The trees take 10 years to mature and can live 40 years, so the payoff is long-term.
Farming Levels and Crop Priorities
The Noble Fates more crops mod gates the new crops behind farming progression, so you cannot treat every seed as an early-game option. Hay needs Farming 8, while goblin fruit needs Farming 9. Potatoes sit lower than those two, but the exact potato requirement is not established here; check the seed tooltip in your current build. Apple trees are a later-game project, and the exact farming gate is not specified.
| Crop | Farming requirement | When to prioritize |
|---|---|---|
| Potato | Lower than hay; exact level not specified | Early food buffer and future vodka setup |
| Hay | Farming 8 | Before expanding ranching or building a silo buffer |
| Goblin fruit | Farming 9 | Before winter for food and grog production |
| Apple | Later-game; exact level not specified | Long-term orchards for pies and cider |
A sensible priority is hay first if animals are central to your colony, then goblin fruit before your first serious winter. Potatoes are a useful filler crop when you have spare labor and field space. Apples are a prestige crop: expensive in time, but excellent for noble meals, tavern decor, and apple pie production once the trees mature.
Seeds, Drinks, and Decor Production
The Noble Fates more crops mod’s Farming Station is one of its most practical additions. Found in the Work and Benches build menu, it turns surplus crops into seeds. You can convert two apples into seeds, two corn into corn seeds, and two cotton into cotton seeds, which helps when you have plenty of one crop but need more planting stock. That is a major quality-of-life improvement over waiting for seed drops during harvesting or food decay.
| Output | Station | Inputs | Use |
|---|---|---|---|
| Seeds | Farming Station | 2 apples, 2 corn, or 2 cotton | Replant crops without waiting on drops |
| Apple pie | Stove | Apples and corn | Decor item; produce first, then place |
| Cider | Winery | Apples | Tavern drink and decorative bottle |
| Vodka | Winery | Potatoes | Tavern drink and decorative bottle |
| Grog | Winery | Goblin fruit | Tavern drink and decorative bottle |
The winery becomes a busier building with cider, vodka, and grog added to its task list. These drinks give your tavern more character and give visitors and colonists another reason to relax. Keep a small stock of apples, potatoes, and goblin fruit dedicated to the winery so food production does not stall when you queue up a batch of drinks.
For decor, remember the order of operations. Make the apple pie or drink first, then place the decorative version. If you queue decor before producing the required food item, you may think the mod is missing something when the real issue is supply. A simple rule is: raw crops feed the colony, processed goods feed the tavern, and finished items become decor.
Install and Compatibility Checklist
Treat the Noble Fates more crops mod like any other save-affecting mod: back up first, install from a source you trust, and do not remove it from an active save. It can be added mid-game, but once it is running in a colony, removing it is not supported. The game loads mods from a Mods folder in AppData or the Steam install, and the Steam install folder loads first, so review the mod folder and load-order basics before rearranging files.
| Step | Action | Why it matters |
|---|---|---|
| 1 | Back up the save | Mods can break a game or save |
| 2 | Install from a trusted source | Mods can affect performance and stability |
| 3 | Use the correct Mods folder | Load order affects which files win |
| 4 | Add mid-game if needed | Supported, but do not remove it later |
| 5 | Recheck after patches | Older mods can crash on load after updates |
If the game crashes on load after a patch, disable mods and test a clean launch before assuming the save is gone. Once the game starts normally, re-enable mods one at a time and check for updates. This is much safer than deleting files from a live colony.
FAQ
Does the Noble Fates more crops mod work in an existing save?
Yes, it can be added mid-game. The bigger warning is removal: once the mod is active in a colony, removing it is not supported, so keep a backup before you enable it.
Which crop should I unlock first?
Hay first if you keep animals, because Farming 8 hay gives a farmable straw source and reduces the dense-grass grind. Goblin fruit at Farming 9 is the next priority for winter food and grog.
Can I remove the Noble Fates more crops mod later?
No—plan on keeping it in that save. If you want to test it, start a separate colony or back up the save first. Removing mods from an active game can cause missing content or load errors.
What is the fastest way to get more seeds?
Use the Farming Station under Work and Benches. Convert surplus crops—two apples, two corn, or two cotton—into seeds instead of waiting for harvest drops or food decay.
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Where Is the Mods Folder?
Find the Noble Fates mods folder, install .octdat mods in the right directory, and fix common path and folder-structure mistakes.